Damage to Demons/Undead is always calculated as offhand enhanced damage, even when it is provided by a weapon. One of the most prominent sources of Damage to Demons is Laying of Hands. On top of that, all act bosses are demons too. Since there are only three mob types, demons, undead, and animals, this bonus is applied quite often. There are also bonuses that only apply to a certain type of mob, Damage to Demons, and Damage to Undead. does not include offhand weapon, shield and boots counted as offhand, enhanced maximum damage.Ī weapon can also have enhanced maximum damage, this modifier is only applied to the maximum damage.Īs an example, let's say our BA is superior and has +15% ED, it will have an increased base damage of (36 * 1.15) - (106 * 1.5) = 41-121. When dual wielding, the main weapon constantly switches, only the current main weapon bonuses are applied.Įnhanced damage does not apply to kick and smite damage, instead the enhanced damage is counted as offhand enhanced damage (see below). This damage bonus is visible on the weapon itself. The base weapon damage is further increased by enhanced damage (ED) on your current main weapon (+X% Enhanced Damage). When ethereal the BA will have an increased base damage of (24 * 1.5) - (71 * 1.5) = 36-106. The ethereal damage bonus does not apply for boots or shields. When the weapon is ethereal, the minimum and maximum damage is increased by 50% (rounded down). When kicking or smiting, this is the kick or smite damage from your boots or shield. Your base damage is the weapon's damage without any modifiers.
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